Like everyone in Second Life, we use the teleport system all the time. It's the only way to get around any kind of a long distance, or to get from islands to the mainland and back. But the teleport system is like riding the subway. You see the area where you get on, and you see your destination, but you don't see anywhere in between.
When there's time, I like to treat the endpoint of the teleport as a starting point for exploration. If I search for something, find a likely location for it and teleport there, once I've done what I came to do, I walk outside the building and see what's around. If there's a road, I walk it. If flying isn't restricted in the sim I may go up for a look. If i want to go faster, I can run or fly, or maybe use a vehicle or my AKK Stables horse.
Another fun way: Go to the map showing where you are, use the slider to zoom out, click another spot and teleport there. You never know what you'll find.
Of course, just like real life, what you find may be interesting and intriguing, or it may be just a wasteland of dime-a-dozen malls, spinning FOR SALE signs and casinos. But unless you look around, you'll never know.
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